FAudioDevice::CanUseVRAudioDevice

Query if the editor is in VR Preview for the current play world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

static bool CanUseVRAudioDevice()

Remarks

Query if the editor is in VR Preview for the current play world. Returns false for non-editor builds

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