CreateComponent

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

UAudioCompon...

 

CreateComponent

(
    USoundBase* Sound,
    const FCreateComponentParams& Para...
)

Public function Static

UAudioCompon...

 

CreateComponent

(
    USoundBase* Sound,
    UWorld* World,
    AActor* Actor,
    bool bPlay,
    bool bStopWhenOwnerDestroyed,
    const FVector* Location,
    USoundAttenuation* Attenuation...,
    USoundConcurrency* Concurrency...
)

Use CreateComponent that passes a parameters block instead

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