FAudioDevice::DestroyEffect

Platform dependent call to destroy any effect related data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void DestroyEffect
(
    FSoundSource * Source
)

Remarks

Platform dependent call to destroy any effect related data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss