FAudioDevice::GetDistanceSquaredToNearestListener

Sets OutSqDistance to the distance from location the closest listener, depending on calling thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

bool GetDistanceSquaredToNearestListener
(
    const FVector & Location,
    float & OutSqDistance
) const

Remarks

Sets OutSqDistance to the distance from location the closest listener, depending on calling thread. Returns true if listener position is valid, false if not (in which case, OutSqDistance is undefined).

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