FAudioDevice::HandlePause

Handle pausing/unpausing of sources when entering or leaving pause mode, or global pause (like device suspend)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void HandlePause
(
    bool bGameTicking,
    bool bGlobalPause
)

Remarks

Handle pausing/unpausing of sources when entering or leaving pause mode, or global pause (like device suspend)

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