FAudioDevice::NotifyActiveSoundOcclusionTraceDone

Notify that a pending async occlusion trace finished on the active sound.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void NotifyActiveSoundOcclusionTraceDone
(
    FActiveSound * ActiveSound,
    bool bIsOccluded
)

Remarks

Notify that a pending async occlusion trace finished on the active sound.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss