FAudioDevice::OnBeginPIE

Deals with anything audio related that should happen when PIE starts

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void OnBeginPIE
(
    const bool bIsSimulating
)

Remarks

Deals with anything audio related that should happen when PIE starts

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