Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
virtual void Precache
(
USoundWave * SoundWave,
bool bSynchronous,
bool bTrackMemory,
bool bForceFullDecompression
)
Precaches the passed in sound node wave object.
Precaches the passed in sound node wave object.
Parameter |
Description |
---|---|
SoundWave |
Resource to be precached. |
bSynchronous |
If true, this function will block until a vorbis decompression is complete |
bTrackMemory |
If true, the audio mem stats will be updated |
bForceFullDecompression |
If true, the sound wave will be fully decompressed regardless of size. |
SoundWave |
Resource to be precached. |