FAudioDevice::RegisterSoundSubmix

Registers the sound submix

Windows
MacOS
Linux

Override Hierarchy

FAudioDevice::RegisterSoundSubmix()

FMixerDevice::RegisterSoundSubmix()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Syntax

virtual void RegisterSoundSubmix
(
    USoundSubmixBase * SoundSubmix,
    bool bInit
)

Remarks

Registers the sound submix

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss