References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/AudioDevice.h
Include
#include "AudioDevice.h"
Syntax
void SetSoundMixModifiers( const TMap< USoundMix *, FSoundMixState > & InSoundMixModifiers, const TArray< USoundMix * > & InPrevPassiveSoundMixModifiers, USoundMix * InDefaultBaseSoundMix)