Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StartSources
(
TArray< FWaveInstance * > & WaveInstances,
int32 FirstActiveIndex,
bool bGameTicking
)
Start and/or update any sources that have a high enough priority to play