FAudioDevice::Suspend

Suspend/resume all sounds (global pause for device suspend/resume, etc.)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void Suspend
(
    bool bGameTicking
)

Remarks

Suspend/resume all sounds (global pause for device suspend/resume, etc.)

Parameters

Parameter

Description

bGameTicking

Whether the game is still ticking at the time of suspend

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