Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
Suspend/resume all sounds (global pause for device suspend/resume, etc.)
Parameter |
Description |
---|---|
bGameTicking |
Whether the game is still ticking at the time of suspend |