FAudioDeviceHandle::GetWorld

Returns world set when handle was created.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h

Include

#include "AudioDeviceManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp

Syntax

TWeakObjectPtr< UWorld > GetWorld() const

Remarks

Returns world set when handle was created.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss