FAudioDeviceManager::SetAudioDevice

Sets the device associated with the given world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h

Include

#include "AudioDeviceManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp

Syntax

void SetAudioDevice
(
    UWorld & InWorld,
    Audio::FDeviceId InDeviceID
)

Remarks

Sets the device associated with the given world.

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