| FAudioEffectParameters
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include |
#include "AudioEffect.h" |
struct FAudioReverbEffect : public FAudioEffectParameters
Name | Description | ||
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float |
AirAbsorptionGainHF |
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bBypassEarlyReflections |
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bBypassLateReflections |
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float |
DecayHFRatio |
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float |
DecayTime |
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float |
Density |
Platform agnostic parameters that define a reverb effect. Min < Default < Max |
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float |
Diffusion |
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float |
Gain |
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float |
GainHF |
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float |
LateDelay |
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float |
LateGain |
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float |
ReflectionsDelay |
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float |
ReflectionsGain |
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float |
RoomRolloffFactor |
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|
double |
Time |
Time when this reverb was initiated or completed faded in |
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float |
Volume |
Overall volume of effect |
Name | Description | |
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|
FAudioReverbEffect() |
Sets the default values for a reverb effect Default settings for a null reverb effect |
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FAudioReverbEffect ( |
Sets the platform agnostic parameters |
Name | Description | ||
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Interpolate ( |
Interpolates between Start and End reverb effect settings, storing results locally and returning if interpolation is complete |
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PrintSettings() |
Prints effect parameters. |
Name | Description | ||
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FAudioReverb... |
operator= ( |