FAudioReverbEffect

Windows
MacOS
Linux

Inheritance Hierarchy

FAudioEffectParameters

FAudioReverbEffect

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioEffect.h

Include

#include "AudioEffect.h"

Syntax

struct FAudioReverbEffect : public FAudioEffectParameters

Variables

Name Description

Public variable

float

 

AirAbsorptionGainHF

Public variable

bool

 

bBypassEarlyReflections

Public variable

bool

 

bBypassLateReflections

Public variable

float

 

DecayHFRatio

Public variable

float

 

DecayTime

Public variable

float

 

Density

Platform agnostic parameters that define a reverb effect. Min < Default < Max

Public variable

float

 

Diffusion

Public variable

float

 

Gain

Public variable

float

 

GainHF

Public variable

float

 

LateDelay

Public variable

float

 

LateGain

Public variable

float

 

ReflectionsDelay

Public variable

float

 

ReflectionsGain

Public variable

float

 

RoomRolloffFactor

Public variable

double

 

Time

Time when this reverb was initiated or completed faded in

Public variable

float

 

Volume

Overall volume of effect

Constructors

Name Description

Public function

FAudioReverbEffect()

Sets the default values for a reverb effect

Default settings for a null reverb effect

Public function

FAudioReverbEffect

(
    float InRoom,
    float InRoomHF,
    float InRoomRolloffFactor,
    float InDecayTime,
    float InDecayHFRatio,
    float InReflections,
    float InReflectionsDelay,
    float InReverb,
    float InReverbDelay,
    float InDiffusion,
    float InDensity,
    float InAirAbsorption,
    bool bInBypassEarlyReflections,
    bool bInBypassLateReflections
)

Sets the platform agnostic parameters

Overridden from FAudioEffectParameters

Name Description

Public function Virtual

bool

 

Interpolate

(
    const FAudioEffectParameters& InSt...,
    const FAudioEffectParameters& InEn...
)

Interpolates between Start and End reverb effect settings, storing results locally and returning if interpolation is complete

Public function Virtual Const

void

 

PrintSettings()

Prints effect parameters.

Operators

Name Description

Public function

FAudioReverb...

 

operator=

(
    UReverbEffect* InReverbEffect
)

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