bIsAudioThreadRunning

Whether the audio thread is currently running If this is false, then we have no audio thread and audio commands will be issued directly on the game thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioThread.h

Include

#include "AudioThread.h"

Syntax

static TAtomic< bool > bIsAudioThreadRunning;

Remarks

Whether the audio thread is currently running If this is false, then we have no audio thread and audio commands will be issued directly on the game thread

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