Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioVirtualLoop.h |
Include |
#include "AudioVirtualLoop.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioVirtualLoop.cpp |
static bool ShouldListenerMoveForceUpdate
(
const FTransform & LastTransform,
const FTransform & CurrentTransform
)
Check to see if listener move is far enough such that a check for virtual loop realization is necessary