FBSPSurfaceStaticLighting::GetMappedObject

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMapping::GetMappedObject()

FBSPSurfaceStaticLighting::GetMappedObject()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ModelLight.h

Include

#include "ModelLight.h"

Syntax

virtual UObject * GetMappedObject() const

Returns

UOject* The object that is mapped by this mapping

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