Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ModelLight.h |
Include |
#include "ModelLight.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
FBSPSurfaceStaticLighting
(
const FNodeGroup * InNodeGroup,
UModel * Model,
UModelComponent * Component
)
Initialization constructor.