FBatchedElements::AddReserveTriangles

Reserves space in index array for a mesh element for current number plus expected number.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BatchedElements.h

Include

#include "BatchedElements.h"

Source

/Engine/Source/Runtime/Engine/Private/BatchedElements.cpp

Syntax

void AddReserveTriangles
(
    int32 NumMeshTriangles,
    const FTexture * Texture,
    ESimpleElementBlendMode BlendMode
)

Remarks

Reserves space in index array for a mesh element for current number plus expected number.

Reserves space in triangle arrays

Parameters

Parameter

Description

NumMeshTriangles

number of triangles to reserve space for

Texture

used to find the mesh element entry

BlendMode

used to find the mesh element entry

NumMeshTriangles

number of triangles to reserve space for

Texture

used to find the mesh element entry

BlendMode

used to find the mesh element entry

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