FBatchedElements::ReserveTriangles

Reserves space in index array for a mesh element

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BatchedElements.h

Include

#include "BatchedElements.h"

Source

/Engine/Source/Runtime/Engine/Private/BatchedElements.cpp

Syntax

void ReserveTriangles
(
    int32 NumMeshTriangles,
    const FTexture * Texture,
    ESimpleElementBlendMode BlendMode
)

Remarks

Reserves space in index array for a mesh element

Parameters

Parameter

Description

NumMeshTriangles

number of triangles to reserve space for

Texture

used to find the mesh element entry

BlendMode

used to find the mesh element entry

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss