FBoneContainer::BoneIsChildOf

Returns true if bone is child of for current asset.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BoneContainer.h

Include

#include "BoneContainer.h"

Source

/Engine/Source/Runtime/Engine/Private/BoneContainer.cpp

Syntax

bool BoneIsChildOf
(
    const FCompactPoseBoneIndex & BoneIndex,
    const FCompactPoseBoneIndex & ParentBoneIndex
) const

Remarks

Returns true if bone is child of for current asset.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss