FCachedAudioStreamingManagerParams

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h

Include

#include "AudioStreamingCache.h"

Syntax

struct FCachedAudioStreamingManagerParams

Variables

Name Description

Public variable

TArray< FCacheD...

 

Caches

Most use cases will only use a single cache, but applications can optionally use multiple LRU caches to reduce churn for specific types of sounds.

Classes

Name

Description

Public struct

FCacheDimensions

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