FCanvas::SetHitProxy

Sets the hit proxy which will be used for subsequent canvas primitives.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CanvasTypes.h

Include

#include "CanvasTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp

Syntax

void SetHitProxy
(
    HHitProxy * HitProxy
)

Remarks

Sets the hit proxy which will be used for subsequent canvas primitives.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss