FClipSMTriangle::ComputeGradientsAndNormal

Compute the triangle's normal, and the gradients of the triangle's vertex attributes over XYZ.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GeomTools.h

Include

#include "GeomTools.h"

Source

/Engine/Source/Runtime/Engine/Private/GeomTools.cpp

Syntax

void ComputeGradientsAndNormal()

Remarks

Compute the triangle's normal, and the gradients of the triangle's vertex attributes over XYZ.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss