FCollisionObjectQueryParams

Structure that contains list of object types the query is intersted in.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h

Include

#include "CollisionQueryParams.h"

Syntax

struct FCollisionObjectQueryParams

Remarks

Structure that contains list of object types the query is intersted in.

Variables

Name Description

Public variable

FMaskFilter

 

IgnoreMask

Extra filtering done during object query. See declaration for filtering logic

Public variable

int32

 

ObjectTypesToQuery

Set of object type queries that it is interested in

Constructors

Name Description

Public function

FCollisionObjectQueryParams()

Public function

FCollisionObjectQueryParams

(
    ECollisionChannel QueryChannel
)

Public function

FCollisionObjectQueryParams

(
    const TArray< TEnumAsByte< EObjectT...
)

Public function

FCollisionObjectQueryParams

(
    enum FCollisionObjectQueryParams::I...
)

Public function

FCollisionObjectQueryParams

(
    int32 InObjectTypesToQuery
)

To do this, use ECC_TO_BITFIELD to convert to bit field i.e. FCollisionObjectQueryParams ( ECC_TO_BITFIELD(ECC_WorldStatic) | ECC_TO_BITFIELD(ECC_WorldDynamic) )

Functions

Enums

Name

Description

Public enum

InitType

Constants

Name

Description

DefaultObjectQueryParam

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss