FCommonViewportClient::GetDPIDerivedResolutionFraction

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

float GetDPIDerivedResolutionFraction() const

Returns

the current resolution fraction to be used for scene rendering in this client.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss