FCreateTexture2DParameters

Parameters used for creating a Texture2D frmo a simple color buffer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ImageUtils.h

Include

#include "ImageUtils.h"

Syntax

struct FCreateTexture2DParameters

Remarks

Parameters used for creating a Texture2D frmo a simple color buffer.

Variables

Name Description

Public variable

bool

 

bDeferCompression

If texture should be compressed right away, or defer until package is saved

Public variable

bool

 

bSRGB

If texture should be set as SRGB

Public variable

bool

 

bUseAlpha

True if alpha channel is used

Public variable

TextureCompress...

 

CompressionSettings

Compression settings to use for texture

Public variable

TextureMipGenSe...

 

MipGenSettings

Mip-map generation settings

Public variable

FGuid

 

SourceGuidHash

The Guid hash to use part of the texture source's DDC key

Public variable

TextureGroup

 

TextureGroup

Group this texture belongs to

Constructors

Name Description

Public function

FCreateTexture2DParameters()

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