Module |
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Header |
/Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
Include |
#include "CustomPhysXPayload.h" |
struct FCustomPhysXSyncActors
This interface allows plugins to sync between physx sim results and UE4 data.
Name | Description | |
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~FCustomPhysXSyncActors() |
Name | Description | ||
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BuildSyncData_AssumesLocked ( |
Syncing between PhysX and UE4 can be tricky. |
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FinalizeSync() |
This is step 2 of the sync. |