EDrawType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h

Include

#include "DebugRenderSceneProxy.h"

Syntax

enum EDrawType
{
    SolidMesh             = 0,
    WireMesh              = 1,
    SolidAndWireMeshes    = 2,
}

Values

Name

Description

SolidMesh

WireMesh

SolidAndWireMeshes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss