float FadeStartDelayNormalized
FadeT = saturate(1 - (AbsTime - FadeStartDelay - AbsSpawnTime) / FadeDuration) refactored as muladd: FadeT = saturate((AbsTime * -InvFadeDuration) + ((FadeStartDelay + AbsSpawnTime + FadeDuration) * InvFadeDuration))
float FadeStartDelayNormalized
FadeT = saturate(1 - (AbsTime - FadeStartDelay - AbsSpawnTime) / FadeDuration) refactored as muladd: FadeT = saturate((AbsTime * -InvFadeDuration) + ((FadeStartDelay + AbsSpawnTime + FadeDuration) * InvFadeDuration))