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Header |
/Engine/Source/Runtime/Engine/Public/SceneUtils.h |
Include |
#include "SceneUtils.h" |
class FDelayedRendererAction
Callback for calling one action (typical use case: delay a clear until it's actually needed)
Name | Description | |
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FDelayedRendererAction() |
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FDelayedRendererAction ( |
Name | Description | ||
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HasBeenCalled() |
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HasDelayedFunction() |
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RunFunctionOnce ( |
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SetDelayedFunction ( |
Name |
Description |
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TDelayedFunction |