FDeltaCheckpointData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplayTypes.h

Include

#include "ReplayTypes.h"

Syntax

struct FDeltaCheckpointData

Variables

Name Description

Public variable

TMap< FNetworkG...

 

ChannelsToClose

Channels closed that were open in the previous checkpoint, and the reason why

Public variable

TSet< FNetworkG...

 

DestroyedDynamicActors

Destroyed dynamic actors that were active in the previous checkpoint

Public variable

TSet< FString >

 

DestroyedNetStartupActors

Net startup actors that were destroyed

Functions

Name Description

Public function Const

void

 

CountBytes

(
    FArchive& Ar
)

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