Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include |
#include "UnrealEngine.h" |
struct FDetailedTickStats
Helper struct for gathering detailed per object tick stats.
Name | Description | |
---|---|---|
|
FDetailedTickStats |
Constructor, initializing all members. |
Name | Description | |
---|---|---|
|
~FDetailedTickStats() |
Destructor Destructor, unregisters the GC callback |
Name | Description | ||
---|---|---|---|
|
BeginObject ( |
Starts tracking an object and returns whether it's a recursive call or not. |
|
|
DumpStats() |
Dump gathered stats informatoin to the log. Dump gathered stats information to the log. |
|
|
EndObject |
Finishes tracking the object and updates the time spent. Add instance of object to stats |
|
|
OnPreGarbageCollect() |
Delegate handler for pre garbage collect event |
|
|
Reset() |
Reset stats to clean slate. |