FDistanceFieldAsyncQueue::ProcessAsyncTasks

Called once per frame, fetches completed tasks and applies them to the scene.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h

Include

#include "DistanceFieldAtlas.h"

Source

/Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp

Syntax

void ProcessAsyncTasks()

Remarks

Called once per frame, fetches completed tasks and applies them to the scene.

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