Module |
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Header |
/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include |
#include "DistanceFieldAtlas.h" |
class FDistanceFieldVolumeTexture
Represents a distance field volume texture for a single UStaticMesh.
Name | Description | |
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FDistanceFieldVolumeTexture ( |
Name | Description | |
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~FDistanceFieldVolumeTexture() |
Name | Description | ||
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DiscardCPUData() |
Discard CPU data |
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GetAllocationMin() |
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GetAllocationSize() |
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GetAllocationSizeInAtlas() |
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GetAllocationVolume() |
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UStaticMesh ... |
GetStaticMesh() |
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Initialize ( |
Called at load time on game thread |
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IsValidDistanceFieldVolume() |
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Release() |
Called before unload on game thread |
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Throttled() |