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Header |
/Engine/Source/Runtime/Engine/Public/ChartCreation.h |
Include |
#include "ChartCreation.h" |
struct FDumpFPSChartToEndpoint
Prints the FPS chart summary to an endpoint.
Name | Description | ||
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ActualGPUBrand |
The actual GPU adapter we initialized. |
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double |
AvgFlushAsyncLoadingTimeInMS |
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float |
AvgGameThreadFrameTime |
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float |
AvgGPUFrameTime |
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float |
AvgRenderThreadFrameTime |
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float |
BoundGameThreadPct |
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float |
BoundGPUPct |
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float |
BoundRenderThreadPct |
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const FPerforma... |
Chart |
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CPUBrand |
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CPUVendor |
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DesktopGPUBrand |
The primary GPU for the desktop (may not be the one we ended up using, e.g., in an optimus laptop) |
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DeviceProfileName |
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GameResolution |
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MapName |
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double |
MaxFlushAsyncLoadingTimeInMS |
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OSMajor |
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OSMinor |
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ScalabilityQuality |
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TotalFlushAsyncLoadingCalls |
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double |
TotalFlushAsyncLoadingTimeInMS |
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TotalSyncLoadCount |
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double |
WallClockTimeFromStartOfCharting |
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WindowMode |
Name | Description | |
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FDumpFPSChartToEndpoint ( |
Name | Description | |
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~FDumpFPSChartToEndpoint() |
Name | Description | ||
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DumpChart |
Dumps a chart, allowing subclasses to format the data in their own way via various protected virtuals to be overridden |
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FillOutMemberStats() |
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HandleBasicStats() |
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HandleDynamicResThreshold ( |
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HandleFPSThreshold ( |
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HandleHitchBucket ( |
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HandleHitchSummary ( |
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PrintToEndpoint ( |