FDynamicBeam2EmitterData::Init

Initialize this emitter's dynamic rendering data, called after source data has been filled in

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

void Init
(
    bool bInSelected
)

Remarks

Initialize this emitter's dynamic rendering data, called after source data has been filled in

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