Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include |
#include "DynamicMeshBuilder.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
int32 ViewIndex,
FMeshElementCollector & Collector
)
Adds a mesh of what's been built so far to the collector.