FDynamicPrimitiveUniformBuffer::Set

Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp

Syntax

void Set
(
    const FMatrix & LocalToWorld,
    const FMatrix & PreviousLocalToWorld,
    const FBoxSphereBounds & WorldBounds,
    const FBoxSphereBounds & LocalBounds,
    bool bReceivesDecals,
    bool bHasPrecomputedVolumetricLightmap,
    bool bDrawsVelocity,
    bool bOutputVelocity
)

Remarks

Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.

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