FDynamicResolutionHeuristicProxy::GetResolutionFractionUpperBound

Returns the view fraction upper bound.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp

Syntax

float GetResolutionFractionUpperBound() const

Remarks

Returns the view fraction upper bound.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss