FDynamicResolutionHeuristicProxy::GetResolutionFractionApproximation_GameThread

Returns a non thread safe approximation of the current resolution fraction applied on render thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Syntax

float GetResolutionFractionApproximation_GameThread() const

Remarks

Returns a non thread safe approximation of the current resolution fraction applied on render thread.

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