FDynamicRibbonEmitterData

Dynamic emitter data for Ribbon emitters

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

struct FDynamicRibbonEmitterData : public FDynamicTrailsEmitterData

Remarks

Dynamic emitter data for Ribbon emitters

Variables

Name Description

Public variable

uint32: 2

 

RenderAxisOption

The sprite particle data.

Public variable

FDynamicRibbonE...

 

Source

The frame source data for this particle system.

Constructors

Name Description

Public function

FDynamicRibbonEmitterData

(
    const UParticleModuleRequired*...
)

Destructors

Name Description

Public function Virtual

~FDynamicRibbonEmitterData()

Overridden from FDynamicTrailsEmitterData

Name Description

Public function Virtual Const

int32

 

FillVertexData

(
    FAsyncBufferFillData& Data
)

Data fill functions.

Public function Virtual

void

 

Init

(
    bool bInSelected
)

Initialize this emitter's dynamic rendering data, called after source data has been filled in

Overridden from FDynamicSpriteEmitterDataBase

Name Description

Public function Virtual Const

const FDynam...

 

GetSourceData()

Get the source replay data for this emitter

Public function Virtual Const

void

 

RenderDebug

(
    const FParticleSystemSceneProxy...,
    FPrimitiveDrawInterface* PDI,
    const FSceneView* View,
    bool bCrosses
)

Debug rendering

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