SingleLayerWaterRefractionFullPrecision

If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater.

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Linux

Syntax

uint32 SingleLayerWaterRefractionFullPrecision: 1

Remarks

If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater. For now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture

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