uint32 SingleLayerWaterRefractionFullPrecision: 1
If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater. For now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture
uint32 SingleLayerWaterRefractionFullPrecision: 1
If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater. For now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture