| FFXSystemInterface::DrawSceneDebug_RenderThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include |
#include "FXSystem.h" |
virtual void DrawSceneDebug_RenderThread
(
class FRDGBuilder & GraphBuilder,
const class FViewInfo & View,
FRDGTextureRef SceneColor,
FRDGTextureRef SceneDepth
)
Call to handle debug drawing to the scene (i.e. where depth is available)