| FFXSystemInterface::PostRenderOpaque()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include |
#include "FXSystem.h" |
void PostRenderOpaque
(
FRHICommandListImmediate & RHICmdList,
FRHIUniformBuffer * ViewUniformBuffer,
const class FShaderParametersMetadata * SceneTexturesUniformBufferStruct,
FRHIUniformBuffer * SceneTexturesUniformBuffer,
bool bAllowGPUParticleUpdate
)
Notification from the renderer that opaque primitives have rendered.