FFXSystemInterface::ShouldDebugDraw_RenderThread

Does the FX system require DrawDebug_RenderThread to be called at all? There is cost to enabling this so only return true when we have something to present.

Windows
MacOS
Linux

Override Hierarchy

FFXSystemInterface::ShouldDebugDraw_RenderThread()

NiagaraEmitterInstanceBatcher::ShouldDebugDraw_RenderThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/FXSystem.h

Include

#include "FXSystem.h"

Syntax

virtual bool ShouldDebugDraw_RenderThread() const

Remarks

Does the FX system require DrawDebug_RenderThread to be called at all? There is cost to enabling this so only return true when we have something to present.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss