FFrameEndSync::Sync

Syncs the game thread with the render thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealEngine.h

Include

#include "UnrealEngine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void Sync
(
    bool bAllowOneFrameThreadLag
)

Remarks

Syncs the game thread with the render thread. Depending on passed in bool this will be a total sync or a one frame lag.

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