FGPUBaseSkinVertexFactory

Vertex factory with vertex stream components for GPU skinned vertices

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

class FGPUBaseSkinVertexFactory : public FVertexFactory

Remarks

Vertex factory with vertex stream components for GPU skinned vertices

Variables

Name Description

Protected variable

FShaderDataType

 

ShaderData

Dynamic data need for setting the shader

Protected variable

FVertexStreamCo...

 

TangentStreamComponents

Constructors

Name Description

Public function

FGPUBaseSkinVertexFactory

(
    ERHIFeatureLevel::Type InFeatureLev...,
    uint32 InNumVertices
)

Destructors

Name Description

Public function Virtual

~FGPUBaseSkinVertexFactory()

Functions

Classes

Name

Description

Public struct

FShaderDataType

Constants

Name

Description

BoneBufferPool

Pool of buffers for bone matrices.

GHardwareMaxGPUSkinBones

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss