Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include |
#include "GPUSkinCache.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
void ProcessEntry
(
FRHICommandListImmediate & RHICmdList,
FGPUBaseSkinVertexFactory * VertexFactory,
FGPUSkinPassthroughVertexFactory * TargetVertexFactory,
const FSkelMeshRenderSection & BatchElement,
FSkeletalMeshObjectGPUSkin * Skin,
FVertexOffsetBuffers * VertexOffsetBuffers,
const FMorphVertexBuffer * MorphVertexBuffer,
const FSkeletalMeshVertexClothBuffer * ClothVertexBuffer,
const FClothSimulData * SimData,
const FMatrix & ClothLocalToWorld,
float ClothBlendWeight,
uint32 RevisionNumber,
int32 Section,
FGPUSkinCacheEntry *& InOutEntry
)