FGPUSkinCache::ProcessEntry

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h

Include

#include "GPUSkinCache.h"

Source

/Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp

Syntax

void ProcessEntry
(
    FRHICommandListImmediate & RHICmdList,
    FGPUBaseSkinVertexFactory * VertexFactory,
    FGPUSkinPassthroughVertexFactory * TargetVertexFactory,
    const FSkelMeshRenderSection & BatchElement,
    FSkeletalMeshObjectGPUSkin * Skin,
    FVertexOffsetBuffers * VertexOffsetBuffers,
    const FMorphVertexBuffer * MorphVertexBuffer,
    const FSkeletalMeshVertexClothBuffer * ClothVertexBuffer,
    const FClothSimulData * SimData,
    const FMatrix & ClothLocalToWorld,
    float ClothBlendWeight,
    uint32 RevisionNumber,
    int32 Section,
    FGPUSkinCacheEntry *& InOutEntry
)

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